You are a wandering thrall with your own goals and your own path through a random world. Given enough time, everyone will be defeated by The Pall. Collect your goals to become The Squall. The continued work of The Squall will defeat The Pall.
Each room has an incarnation of The Pall (which can be a handy distraction when nobody else is on a server). It's not intelligent, but the stress of leaving it alone will cause your health to suffer.
...I kept getting my butt kicked trying to take a decent screenshot. I was too slow, but here's some of what I got:
I almost screwed myself over with a last minute change. Testing revealed that some of the larger maps made the game last too long for my patience. I lowered the maximum dimensions. I then decided that generating so many rooms was a waste of startup time and a pain for slower computers so I cut that down as well. Most of this was easy. However, less rooms meant less permutations of color so I redesigned everything to go with six variants instead of ten.
The game has music ever so slightly remixed from my older projects with questionable results. Others may lack my sense of whimsy, but I love the victory music (based on a Wrangle And Warp track). The thrall theme is based on the larva from Webcrawl, but the harsher instruments seem to make the repetitive parts stand out. The Squall theme is based on the butterfly from Webcrawl. I'm not sure how I feel about it.
I'll have to get around to some multiplayer testing soon.