Well guys, I got busy with what little time I had yesterday, and actually made some progress.
As of yesterday:
-Organized the Dropbox folder a bit better than it was.
-Added full commenting to all code files.
-Added code for all Generation 1 Pokémon.
-Added icons(Front, back, small) for all Pokémon.
-Received some turf icons from SqueakyReaper. Still need to figure out the best way to make these 16x16 turfs work with a world.icon_size of 32.
-Revamped some controls, including types(I am now using a datum for the types, it works much better) and abilities(Pretty much the same system as types).
-Worked in a new system: Pokébelt. It is being used to hold your "party" much more efficiently.
Now, for a question. Which Generation player base should I use? I am currently using the male Pokémon Black/White icon for testing purposes.
ID:113452
May 19 2011, 11:17 am
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May 19 2011, 11:24 am
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Testing out a world.icon_size of 16 now. The base looks more pixelated, but it shouldn't hurt anything.
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What's wrong with changing world.icon_size to 16?
And as far as the player base goes, it'd depend what kind of graphics you're using. (Nothing extreme, I'm fine with 3rd-4th generation graphics used with a 4th-5th generation base.) Edit: Just posted this right after you commented. Anyways, you can always edit the view to make it less-pixelated. Mine's kind of the same way. |
Hmm...using an icon_size of 16 screws up collision detection in the Pixel Movement...
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I could double the size of the turfs. It'd look more pixelated, but that'd make it 32x32.
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