Attack()
flick("Attack",src)
for(var/mob/character/m in get_step(src, dir))
world << m
//rest of the attack stuff.
Problem description:
My problem with my attack verb is that it does the entire combo after you press the macro for the verb, which i know is because of the "flick" part. But i was wondering if there is another was to animate the attack verb so that a player would have to repeatedly press the macro inorder to do the whole combo. Im not really sure how to ask this, and thats also the reason why i dont know how to search for it in other forums. Any kind of help would be appreciated! thanks.