mob/verb/image_frame()
//Assume a mob has a character icon generated via SwapColor() and Blend. Named c_icon. To create a single frame /image you need to do this:
var/icon/I = icon(src.c_icon,dir=SOUTH,frame=1)
var/image/G = image(I,src.loc)
src << G
It'd be handy to be able to do this instead:
mob/verb/image_frame_new()
var/image/G = image(I,src.loc,dir=SOUTH,frame=1)
src << G