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May 14 2011, 8:12 pm
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Works amazingly on my end.
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@Forum_account:
//from keyboard.dm, line 89 The skin reference says: winget(player, null, "macros") will return the IDs of the macros available in the program, separated by semicolons. So shouldn't it be var/macros = params2list(winget(src, -->null<--, "macro")) ? |
Having taken a look at the Pixel Movement library and cycled through the demos, I'd say it's a pretty outstanding library for smooth and efficient pixel movement. Although I'd have to start a project with an intention to use it from the start to get the most use out of it.
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Kaiochao, the winget call that I use is ok, but after further inspection the problem was not as I described. The problem was actually that macros is an associative list and I wasn't treating it as such. In the loop, m isn't the name the of the macro set, macros[m] is.
I'll take a look at your suggestion, it'd reduce the number of calls to winget by one. |
Ive been thinking about adding Pixel Movement to my anime fan-game but it seems im having problems with mobs walking through each other. And also ive been using it for my other fan game and its works very well but its also having the same problems.
http://www.byond.com/games/Aniste/NarutoWorld http://www.byond.com/games/Aniste/NarutoBattle |
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