Are you making sure that lights only update if there's a client nearby to see it?
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Bravo1 wrote:
Are you making sure that lights only update if there's a client nearby to see it? If you're asking me, that's what my code does. |
FIREking wrote:
Doohl wrote: Fair enough, but this does not solve the issue with your optimizations breaking the library completely. |
If you want to remove the start up time, you will have to implement something that will take real-time processing time. Its a compromise. You can't have cake and eat it too.
In other words, you either have to have a long start up time (go ask Blizzard how long a WoW server takes to startup), or you have to sacrifice a higher CPU at all times (creating shading objects as clients move around).
Even if we get some sort of lighting / brightness / hue / saturation support in BYOND, it will have limitations. All things have limitations.