The rules of the challenge are thus:
1: Choose a project, old or new. The project can be anything, so long as it is substantial (not something small and trivial).
2: Publicly announce that you are taking up the challenge; be clear about what will constitute a success. Comment on this post (include your project info) to be added to the official roster of participants.
3: Accomplish your goal before June 1st (the month of failure, disappointment, and regret).
This year I will be relaxing a former rule: You can choose to finish the project that you are currently working on IF you have not already scheduled its release.
But what's a challenge without a theme? Let me find some random things about the house to use as optional themes...
1: Nature. By this I mean green, growing, non-exotic plants.
2: Break.
3: Noodles.
Keep in mind that using a theme is completely optional, and that there is no prize for winning.
As for me, I'll write a short story. I'll consider anything 1000 words or longer a success, and shoot for around 5000. My story will take place in a mining town in the middle of an ice age. Think of it as a possible future with fictional technology.
Alright.
I'm currently working on Faction Wars 2.
I'm going to get it done this month. >:]
Currently, my plan is to get the game playable with a small close quarters map.
The internal alpha will require that the map saves and loads, and that at least one character class is playable.
The public beta will require that everything sans vehicles are in working order.
My goal is to reach public beta by the end of this month.
Right now, core systems and frameworks are in, like controls and projectiles and so forth..
Map shadow baking is in. I need to implement map loading and then I can get to alpha fairly quickly from there.
[EDIT]: I would work on finishing FrostBurn, but some funky BYOND bugs are hindering progress.
[EDIT 2]: You know Iain, speaking of Map Loading... >:P