Save(mob/m)
for(var/x=1 to m.vars.len)
Query(client.update_query(m,m.vars[x]))
Load(player)
var/DBQuery/qry = Query("SELECT * FROM `[sql_table]` where `name`='[player]';")
qry.Execute()
if(qry.RowCount() > 0)
while(qry.NextRow())
var/list/row_data = qry.GetRowData()
for(var/D in row_data)
if(!vars.Find(D) || ignored_vars.Find(D)) continue
if(findtext(row_data[D],"|"))
vars[D]=explodetext(row_data[D],"|",limit=0)
world.log << "[vars[D]] <-> [row_data[D]]"
else
vars[D]=row_data[D]
world.log << "[vars[D]] <-> [row_data[D]]"
else src << "Sorry, your character never existed."
Problem description:
Okay so I'm trying to get MySQL Loading/Saving finished up on my creation...
Anyways creating the characters and saving to the database seems to work fine.. however Saving without creating and loading doesn't seem to be working properly..
I can load in with most of my variables correct but for some reason some of my variables get messed up and it bugs out the game
My character works fine upon first creating but if i logout and back in it is bugged and some things don't work such as combat...
for example in the log file i see these errors and i have no idea what could be causing them..
runtime error: type mismatch: cannot compare "100" to 24
proc name: CheckColorEnergy (/mob/proc/CheckColorEnergy)
source file: ZProcs.dm,1692
runtime error: type mismatch: cannot compare "100" to 24
proc name: CheckColorEnergy (/mob/proc/CheckColorEnergy)
source file: ZProcs.dm,1692
runtime error: type mismatch: cannot compare "100" to 24
proc name: CheckColorEnergy (/mob/proc/CheckColorEnergy)
source file: ZProcs.dm,1692
runtime error: type mismatch: cannot compare "250" to 5
proc name: Process (/Command/sense_world/Process)
source file: ZCommands.dm,283
runtime error: type mismatch: cannot compare "100" to 24
proc name: CheckColorEnergy (/mob/proc/CheckColorEnergy)
source file: ZProcs.dm,1692
CheckColorEnergy()
if(CurrEnergy <= 24)
return "{R"
else if(CurrEnergy <= 49)
return "{Y"
else if(CurrEnergy >= 50)
return "{B"
So saving messes up and im not sure why..
also another issue i have noticed..saving wont work im using the library from here
http://www.byond.com/developer/DivineTraveller/ MySQLmobsaving
Maybe the library actually has some capability to do this already. Have you looked at all the documentation?