For the past 3 weeks i havn't been able to host any of my games using TRC. I dont know why there not hosting cause i have been using the right port numbers but nothing.
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Well, as soon as my current project is worth a shit, I'll implement this. It'll be a few weeks minimum though. In about two weeks school ends, so by 6/20/11, you should see a new game on the market with implemented TRC. Although even then it may not be worth a shit.
Also, I did some reading up, you were saying that you can join other games through this system. I have a few questions about this. 1) Does it open in the same, or a different game window? and 2) How effective to inducing new players to join a game do you think this system would be? |
Oh, also, does this connect through your server, or will this put more strain on my own server? I run with a single-core 2 Ghz, with multiple processes other than my deamon server and would like to know if I'd need to tone down anything.
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looking forward to it! I hope to have added some additional features by then.
1) The game loads in a new window; it's basically just a byond:// link. 2) If you mean the "join game" system, then at present, not very effective. TFS/TRC itself will probably get you some traffic. It's a matter of getting people to subscribe to your channel (e.g. by making a post in TFS:Main) and then making a post or sending out a TRC message about your hosting sessions. There are a handful of TFS users subscribed to some of the less active forums simply because they are interested in up-and-coming games. ninja edit: The effect on your server should be minimal, but yes, you'll be transmitting info to/from the TRC/TFS server. |
It's handled on a per-user basis.
It all depends on how and whether you think it might benefit you. Suppose for instance that you made a 'blog post about AMA and ask "What did you think of the last update?" You'll probably get several responses over a few days; perhaps none at all. Now suppose you sent that message to TRC. Your entire online TRC-linked playerbase just had your question popup in their chat windows in whatever games they happen to be playing.
Also keep in mind it isn't a system for exclusive communication between a subset of games. For example, if I were playing TRC-linked AMA, I'd be chatting with players in any of the channels I've subscribed to, all while building scaffolds across monster-infested pits.