![](http://i.imgur.com/Ckf67.png)
I wasn't sure where to put this between this forum and the art forums. I decided here would be best, since we're talking about designing the HUD to be best.
So, here's a vague-ish explanation, as some things in the picture are self explanatory. The health indicator just shows a white character standing there, when you take damage, it starts getting in a a bad condition. So, if you're like at 50% health, it will be pillow shaded red.
For the spell slots, you click one, and you're allowed to choose which spell corresponds with that slot. When you press the numbers 1,2, or 3, your current spell is equal to the slot corresponding with that number. To activate your current spell, you just double click anywhere in the map.
A: Have a window come up over the map when you press a macro or click a button, can be your own custom window or that same statistics.
B: Use maptext and other HUD objects to display things better, and all over the map.
Also, in conclusion, what is with the gray border? It just looks weird, plain, and boring.