So, i'm about to develop some game. But i'd like people to choose what's better. So i go ahead:
1. You're a customizable character able to buy weapons. You can buy stuff to place on the map (For example, a block, to retain the enemies for some amount of time, etc)
2. You place the weapons on the map and they do their job. (Without your help)
(All weapons are upgradable, etc)
ID:1122495
Jan 11 2013, 9:36 pm
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Jan 11 2013, 9:51 pm
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I voted for Option #1, but Option #2 would also be useful. You can guard Hall A when your Turret is guarding Hall B, but you'd get more players and better game play if you go with Option #1. {:
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Well now it came the idea that you can buy disposable stuff that helps killing enemies.
Like sentries! |
You forgot Option 3. Both. That's the one I choose. You'd have to primarily go with option 1, then maybe only a couple of weapons and/or devices that creates something like a turret near you that will last for x amount of time, or attack any enemies that approach it.
If you need inspiration, think Ratchet & Clank games. Those games handle weapons wonderfully, and could be a similar but larger scale version of what you might could do. |
Hard to say without knowing more about what your game is supposed to be like...but I voted option 2. I dunno exactly why but I feel like you are probably a novice programmer and it would be easier that way. I like the 'tower-defense' type games so go for that, when it is completed then maybe you can shoot for something with more direct action
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In response to Magicsofa
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Magicsofa wrote:
Hard to say without knowing more about what your game is supposed to be like...but I voted option 2. I dunno exactly why but I feel like you are probably a novice programmer and it would be easier that way. I like the 'tower-defense' type games so go for that, when it is completed then maybe you can shoot for something with more direct action Well, it's like Defense, but instead of defending something you have to defend yourself and your team from unlimited waves (Each wave has an amount of robots, and special robots) Each wave is harder and there are 5 difficulty levels (Easy, Normal, Advanced, Veteran and Insane) But seems like people likes an Option 3, i'd go with it, it's not likely you'll be able to take down lot of robots without some machine! :o |
Well, if you are going to have the player running and shooting (as well as building) then I strongly suggest that you allow them to shoot in one direction while moving in another. I just hate it when you can only fire in the direction you are facing. It's not too bad for platformers but in a top-down game it can be really frustrating...
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