While recently doing some closed testing on my quest driven RPG Perdita I was informed by testers that questing can get boring really FAST!!! And since Perdita does not having players grinding against monsters, or each other for that matter this really bothered me.
What would most you expect to see in a game that is driven solely by players completing quest? I have thoughts of a forging system where players craft objects that could be helpful to them while adventuring or questing. But it still leaves me on how players interact with each other, and should I say compete?
Currently players do not really interact with each other at all, besides the ability to trade items for gold and such. I would like to add a sense of competition, but I really do not want to do levels or such. Does anyone have any unique ideas on what I could do to create player competition?
If all else fails I have a good base for a single player game.
ID:111561
Apr 3 2011, 3:00 pm
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Apr 3 2011, 3:33 pm
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A very captivating story behind those quests.
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Vermolius wrote:
A very captivating story behind those quests. I have this part, but still dont seem to drive players to want to complete quest. |
Usually quests that involve a lot of running around get boring. Why not through in a cutscene or two? Maybe offer rewards along the way.
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