It forces you to program as efficiently as possible, as well as fully utilize as many built-in features as possible. If you took the worst programmed game on BYOND and made it even worse (but still playable), a game written in C++ with a similar mess of code would probably still run faster than BYOND's finest.
If only I could get myself to stick with learning another programming language... If only there was something as easy as DM, yet just a tiny bit faster...
On a side note, please enjoy my newest creation, shootah!
Mar 28 2011, 4:26 pm
|
|
Yut Put ;)
|
Sorry bro, I don't think I understood what you said. DM forces you to program as efficiently as possible? What makes you say this?
|
Stephen001 wrote:
DM forces you to program as efficiently as possible? What makes you say this? Because if you don't, the game won't run worth a crap. Hell, even if you do, the game probably won't run worth a crap. |
Actually, I disagree but agree(yeah, I probably am starting this out sounding dumb). I agree that DM seems to have problems with wanting to run slow, but disagree with the fact that if you program efficiently it will still run slow.
Ya gotta understand the machanics! Although, there are a lot of limitations. I have recently been thinking of using DLL files to process information. I feel asthough this would help relieve presure from the running world. Also, I think you could even go as far as using javascript for things too. This would cause client side cpu usage and also releave stress on the world(which technically this would all be using DM efficiently since DM is using these things ;p. However, I havn't tested the DLL way(due to lack of C++ knowledge and lazyness). |