There's a couple of things I don't get about skins...
I'll list the things I want to do / know, and hopefully someone can help me. Because the answers aren't very clear to me.
1. Custom Skins
I don't want people to be able to make skins for the game, so how can I completely void this
2. Forced Skin Updates
If I completely remove a control, add a new one, or move a control, I want it to appear to everyone. I've messed with skins and there's so many times where the old skin sticks (with new functionality). And yes, I am clean compiling. Control freak also does not help. Had to tell the user to go to BYOND folder and delete skins folder.
I don't understand why the default behavior, a: lets players edit their own skin, b: won't update skins when the skin in the server's rsc is changed.
ID:1111538
![]() Jan 3 2013, 6:10 pm (Edited on Jan 3 2013, 6:33 pm)
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Jemai1 wrote:
For the skin update, check if changing the version of your game/hub helps. Nice work around, still stupid that it doesn't change in the first place. |
A.T.H.K wrote:
Jemai1 wrote: Pretty sure resources are only downloaded when the version of the game has changed so that the player doesn't have to wait every single time they want to play the game. When you change something in the game, you change the version, and that's good practice anyway. |
That is good practice yes but a skin change should be seen as a difference and downloaded again, skins aren't large in anyway so it shouldn't be an issue to re-download it...
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But I don't intend on having the RSC on the HUB and the game is live hosted only. The latest RSC is always on the live server.
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There is a version var for the world datum. Try changing that.
If that doesn't work, compile your resources then change the preload_rsc of your client. |
[EDIT] Just noticed you mentioned it didn't work on number 2, this could be a caching issue, why the skin isn't re-downloaded if it has a difference is beyond me.