It seems that adding an object with mouse_opacity = 0 and pixel_y offset as an overlay to an object that has mouse_opacity = 2 will cause the hit box for that object to be the size of the object + the amount of pixel_y offset of the overlay.
Other than supplying a dummy hit box for all mobs, what else can I do to keep the overlay purely visual and not increase the hit box size of the atom?
![]() Jan 1 2013, 5:34 pm
Best response
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There's no other way than having them in separate atoms.
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