proc/CheckJump(obj/pieces/jumper, obj/pieces/jumped)
for(var/obj/pieces/p in get_step(jumper, get_dir(jumper,jumped)))
world << "test 1"
return 1
Problem description: How do I make it check for all the spaces in that get_step turf that are missing the object pieces? That could help my game.
BTW; this is cheating on our bet. I was gonna post and let you know I have $40 on you not finishing, but I didn't want to derail further on that topic and it appears you've already forfeited on your 'coder' doing the work for you.