As Slioman, and probably a few others have noticed, if you know how to make money on Wargames, then you can make quite a plenty. This quick-pre-new-units-code version tries to tackle that:
* Fix: Researching WW1 wouldnt bring up the new units until you clicked the units button again.
* Fix: If you saw numbers after battles, they should be gone.
* Change: Fission bombs are now 5,000 million, due to the ease of getting money.
* Change: You will now be unable to nuke allies.
* Change: Era Research takes longer, or more research centres.
* Change: Era Research costs more.
* New: Ancient Age era. (Currently unuseable)
* New: Early Middle Ages era. (Currently unuseable)
* New: Late Middle Ages era. (Currently unuseable)
* New: 17-18th Century era.
* New: There is now Income Per Turn limits for pre-Modern eras, and will need to advance to gain more.
Eras cost more, and anything before Pre-modern you have limits on just how much you can actualy earn per turn (it'll still claim your making more than the limit, but it wont actualy add more than the limit to your funds).
ID:11012
![]() Apr 12 2006, 3:28 am
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![]() Apr 12 2006, 6:24 am
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Aww, now i cant Attack a small modern town with 40 million cavemen :(
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