Toy Tanks! Yay!
As almost a response from the many questions of my previous post regarding what my newly created systems would be used for, if at all, I present you with this! Toy Tanks! A top-down action shooter game that will be utilizing the systems I've displayed in the days before this. I'm joined by a new pixel artist, DungeonDan, who has already made a tank and turret sprite and hopefully will continue with the fine work he's doing. (:
Now, the basics of Toy Tanks. I wanted to make a game formed similar to Feval, in the fact that there are matches of competing people all trying to kill each other. I want to include two modes, one where everyone is for themselves ("Battle Royale") and where there are evenly matched teams going against one another ("Team Match"). No power-ups or anything fancy is planned. The only unique feature that I'm thinking of at the moment is bullets that ricochet off of walls once before being destroyed by walls. After implementing that feature and then perfecting the collision and mouse systems all I would have to do is work on the setting up of matches concept.
Here's a video of the concepts for the title screen:
That's my daily update for today! Leave comments, suggestions, or anything else really! I read and consider everything! (: