Short and simple:
I am requesting a 'select all' feature for the mapping. Of course, this selects every tile in the open z pane. This is useful for making 'alternate' worlds- where you have the same layout but different turfs in place of some and editing mass variables for certain panes. I know it would save me a little bit of a hassle and shouldn't be too hard to implement with the way select is now currently inside of the editor.
ID:1092139
![]() Dec 21 2012, 2:28 pm
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Trick: Hit "Select", click lower-left corner of map. Go to top-right corner of map, shift+click. Should select everything.
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I don't think it's really mentioned (maybe in the map editor help files?), but it's kind of...intuitive and implied. :p Pretty much every kind of selection system (files, icons, even test) use that.
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you could always open up the DMM in a text editor, and copy and paste that way. Though, you'd have to know what to change (and what not to touch).