ID:1084910
 
Do you think it's feasible to make a little money off of single player games if done well, and if your answer is yes how would you plan to do so? Also, does BYOND only support subscription systems or does it also support micro transactions.
Yes it is feasible but very difficult and 'done well' has to mean 'done very well'. In the end of the day, its about what your producing and who you know. If you can get your friends to pay money for it, its a good start. If you can't, you know its definately not that level yet.

All of the games I've personally done with the subscription system has been multiplayer based so far, and all current and planned purchases of other people's games have either been multiplayer or both with a strong focus on multiplayer. At the end of the day, BYOND is built for multi and that is where most projects that succeed player wise is in.

BYOND only supports a one-state subscription system (ie: Yes or No) at the moment although this can be set at a time limit (such as a year) or lifetime (permanent). There isn't anything stopping you from developing your own system, but that takes more time and effort.
Well what Ace said is pretty much true. I was just thinking that you could interpret 'done well' in different ways. The game doesn't have to look like it was made by 20 trained people, but it does need to be very very fun. It's singleplayer, so probably more so.

The way I would do it if I was you is by making a few levels available but only letting subscribers have access to all the levels. So try a bit, pay for more if you like.

It's definitely difficult because being able to play with other people kind of adds a bunch of extra coolness without you having to do anything. That being said, I have never played a game on Byond that hasn't lagged so badly I didn't want to play it unless it was on my own computer.

So actually a singleplayer game would play smoothly which could be argued to be just as good as being able to play with other people. Certainly to me that means a lot.
In response to Zecronious
Zecronious wrote:
being able to play with other people kind of adds a bunch of extra coolness without you having to do anything.

BYOND does a lot for you, but it still takes some effort to make a good multiplayer experience. As you said, it requires good programming practices and a decent server so that lag isn't unbearable. It also requires fun and balanced game mechanics and easy interaction (i.e. chatting, trading, killing each other, etc should not be a chore).

Anyway, I like the idea of applying the shareware model to BYOND. I'd say go for it!