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I wanted to spend all day today adding content to my 8k contest entry, but fans of my other games yelled loud enough to get my attention. They're paying customers, you know? I've got to give their game first priority. The Regressia update fixes a bug that was preventing some users from progressing through the game, which is why I wanted to fix it as soon as I hear about it. The Casual Quest update contains a couple bug fixes, but is mostly focused on game balance and eliminating some annoying behaviors in both the game and some players. Here are some of the changes:
- Bug Fix: The Big Boss' bear is no longer immortal. Congratulations to the 15 of you who made it past wave 149 before this update!
- The Dragons' Wind now goes only a short distance. Waves past 100 should be more enjoyable now, without being any easier.
- The Green Eye Mass' regeneration rate was slowed slightly.
- Bottles now refill all a character's aura.
- Bottles and Fruit cannot be picked up by players who don't need them.
- A countdown has been added to the unpause feature, so that people won't die from being surprised by an unpause.
- A total score feature has been added, which tracks your total score from all times you've ever played.
- Answering a card should now always change your class. Beware! If you are a tier 3 priest, and try to answer another priest card, you will get a completely random tier 3 class!
- Chat window is now visible by default, to encourage new players to talk with their team members.
- Bug Fix: Fixed the bug which froze some servers.
- Blobs now jump if you attack them while someone is inside. CAUTION! This will still hurt the person inside! Also, blobs jump less often when you attack them.
- Bug Fix: Several bugs with blob shadows have been fixed.
- Class Balance:
- Hazordhu Orc: Fire Arrow skill now takes 4 points of magic.
- Mage: Max aura raised to 5.</li
- Barbarian: Max health lowered by 2 (12).
- Dark Knight: Invulnerability skill now lasts almost twice as long.
- Dark Lancer: Now has a wooden axe skill (x). Invulnerability skill now lasts almost twice as long.
- Templar: Now has slightly higher max health (8). Has slightly higher max aura (6). Can now revive with a full aura bar (c).
- Hero: Max aura raised by 1 (4). Aura rate sped up; is now the same as the druid's.
- Sorcerer: Fire Snake skill now does 2 points of damage instead of 1.
- Warlock: Controlled magic swords now cost slightly more (3).
- Bard, Minstrel, and Gypsy: Shield skill now lasts almost twice as long.
- Dervish: Has a new skill, Freeze Dance (c).
- Assassin (ninja): Max health raised by 2 (10).
- Vampire: Can now pick up bottles for a full aura refill.
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