ID:107265
Jan 18 2011, 10:38 pm
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In the icon editor, if you have several dmi icon_states where the icon's size is greater than 32x32, rendering them takes forever, I believe this is due to a Windows bug? Perhaps some sections of Dream Seeker (mainly the icon editor) can have DirectX and GPU rendering as not to slow it down so much when having to redraw?
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Nov 17 2012, 9:51 pm
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Bump. Editing larger icons is definitely super-slow, and so is editing large maps with 50% zoom.
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+1
Lol, for some reason when I reinstalled Windows XP it became much faster to me. It used to be much slower in Windows 7 for some reason. |
There are some icons in my game that I've never actually seen in dream maker because they simply won't open, yet they work just fine at run-time. This really needs to be addressed.
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I used to use Dream Maker for all my icons (they were small) till I realized the fail speed with larger icons. It got distressing so I just ditched it all together for other apps.
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