ID:106854
 
Since I've already posted a post about the announcement of Skyrim, I'm going to continue that and post a preview of the features and two in game pics. The features -

On leveling:
Totally revamped, no more class selection at the start of the game, every skill you level contributes to your overall level. And each time you level you get extra health plus the ability to get either more health, magicka or stamina.
Like in Fallout 3, you choose a perk each time you level up.
Unlike Oblivion, where the level cap was 25, you can go up to 50 in Skyrim -- You WILL still be able to level up, but in a super slow rate.

On skills:
Mysticism is gone, which likely means no more Soul-Trap. :(
18 Skills. Less than Oblivion and Morrowind.
Tries to accomodate players who want to specialize in a certain proffesion (like mage or thief), while at the same time giving room for players who like to do plenty of everything. They want to keep a special care so that this feels good, not prone to cheating and organic.

On the story and lore:
The game is set 200 years after Oblivion, and it's also a direct sequel to it. Set in Skyrim, a snowy region located north of Cyrodiil. Skyrim is the region were the Nords live.
Dragons. Yes. Dragons. Do I have to say more? Oh wait. You are a Dragonborn, and you are gonna be trying to stop the wicked dragon god.
Civil War. wooo
Enemies includes - Dragons, Giant-Spiders, Were-Yeties, and some other awesome creatures.

On combat -
The combat is more dynamic and tatical. You assing each hand with a function, which means you can do the following: Use one hand for magic and another for weapons, one for weapons and another for shield, or dual-wield.
Each weapon feels different, which means that not only the texture changes, but the way you use it does too.
Waste stamina sprinting.

Quests -
They are dynamic now.
The game eventually logs a huge storehouse of knowledge about how you've played, and subsequently tailors content to your capabilities and experiences. Entering a city, a young woman might approach you and beg you to save her daughter from kidnappers. The game will look at the nearby dungeons you've explored, automatically set the mission in a place you've never visited, and designate opponents that are appropriately matched to your strengths and weaknesses.

OTHER -
You can now actually play in Third-Person.
5 cities. Yes. 5. CITIES. Not 1 Cities and some towns, like in Oblivion.
Dragons may attack cities and random times.
Cities may be presumably open due to that.
Dungeons are unique, so they don't look the same anymore.
No more zooming in conversation.
Option to completly remove the HUD in first person.
Start a conversation with some and they will act like someone would in real life, looking at you occasionally and walking around a bit and also continue doing a task if they were doing one while talking.
Weapon smithing. No description needed.
Fast travel will still be in.
Level-scaling is back, altough it works more like it does in Fallout 3.
Jobs. FUCK YEAH.
Dynamic Shadows.
Radiant AI.
Improved Character customization, you can now modify your body instead of just your face!
10 races to choose from.
Kids.
Finishing moves.
Beards.
New engine, snow falls dynamically now.

Now for some pics!





Also, be sure to check !
Can't wait!
Orgasm in my pants right now. i CAN'T wait until this is released. Jobs? Not like the jobs you were doing for your guild right? Those were quite repetitive and boring. But I'm excited to hear this, I'm actually looking forward to something.
Jedioh wrote:
Orgasm in my pants right now. i CAN'T wait until this is released. Jobs? Not like the jobs you were doing for your guild right? Those were quite repetitive and boring. But I'm excited to hear this, I'm actually looking forward to something.

Jobs like woodcutting, farming, etc.
Link1111 wrote:
Jedioh wrote:
Orgasm in my pants right now. i CAN'T wait until this is released. Jobs? Not like the jobs you were doing for your guild right? Those were quite repetitive and boring. But I'm excited to hear this, I'm actually looking forward to something.

Jobs like woodcutting, farming, etc.

Fuck yeah.
Oh God yes they finally added dual-wielding.
Level-scaling is back, altough it works more like it does in Fallout 3.

Are you refering to the same level scaling that was in Oblivion? because that should be "level scaling remains" not "is back". It was also the worst feature that really lowered Oblivions quality of gameplay.

If at level 1 you take a few hits to kill a rat, at level 20 that rat should do a god damn triple backflip when I backhand it with a giant hammer. 'nuff said.
Mikau wrote:
Level-scaling is back, altough it works more like it does in Fallout 3.

Are you refering to the same level scaling that was in Oblivion? because that should be "level scaling remains" not "is back". It was also the worst feature that really lowered Oblivions quality of gameplay.

If at level 1 you take a few hits to kill a rat, at level 20 that rat should do a god damn triple backflip when I backhand it with a giant hammer. 'nuff said.

xD. Not the one that was in Oblivion. Fallout 3's level scaling.

"Since people are asking, wanted to briefly touch on level scaling. All our games have had some amount of randomness/leveling based on player level. Skyrim's is similar to Fallout 3's, not Oblivion's."wrote a Bethesda community manager on the game's official forums.