DMO
forum.lufika.com
New forums for DMO, as it becomes more active I'll post more information there.
I spent a few hours today building some much needed admin systems into DMO, not exactly newsworthy but necessary and progressing. Continued work on the Deck Editor, it will be a copy of the previous one for now; later it will be updated to be more polished(Player feedback will be collected before this happens).
There's a few minor things I'd like to finish before I put it back up for testing. Unfortunately Deck Editing won't be complete, which is really working against me as players are increasingly upset over the lack of customization. Keep in mind it's just alpha and going to take time.

(Low Resolution Image)
A few new cards are added, more will be added gradually until the actual game mechanics are fully complete then I'll move into adding several cards at a sitting.
Unfortunately BYOND still doesn't allow an easy way to rotate objects/images/anything so the resource size is getting large very fast. Currently each card graphic has four rotations so it can be displayed properly. Obviously making the resources much larger than it needs to be.
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BYOND Changes
A couple of people have asked for my opinions so I said I'd just throw it in the post for convenience.
I'm pleased to see the staff letting us know where it's going. It's tricky for developers if we have no idea where the engine is heading.
Overall I like the new plans. Moderating the hub, approving games, member-only submission and such is a good idea. I don't want to get involved in the "RIP" debate as long as people realize if the staff continue to do what they've always done, you'll continue to get what you've always got.
Some clear distinctions should be made for "originality" and "fan game". It would be useful to have clear definitions for these terms and whether games like Last Robot Standing, Feval, Monopoly, Chess, and Uno fall under fan games or not and where the line is drawn.
The flash client looks promising, I'm looking forward to it. Still hoping for some improvements in the engine though.
Turn proc (icon)
See also:
Flip proc (icon)
dir var (atom)
icon
icon procs
Format:
Turn(angle)
Args:
angle: an angle in degrees
This rotates the icon clockwise by the specified amount.
Example:
mob/verb/drink()
//this effect is very confusing!
var/icon/I = new(usr.icon)
I.Turn(90)
usr.icon = I
usr << "You feel a little tipsy!"
sleep(200)
I.Turn(-90) //turn it back
usr.icon = I //should have just saved original value