ID:106480
 
Well, I can't say much, this RPG was more or less a hobby project I started a few weeks ago. I asked a friend, Liam Howe to make me an interface to it, and well he done a awesome job. This is meant to replicate a 3D MMORPG I play, and some other members from Chatters used to play too. This MMORPG had a few flaws, but overall I really enjoyed it. I thought I'd try replicate it using BYOND.

Now as the summary is over, let's tell you a bit.

Team Members
Qubic - Programmer
Teka - Pixel Artist (Intermediate)
Link - Pixel Artist/Programmer
Asakuraboy - Programmer
Liam Howe - Graphics Contribution
AmonR - Art Contribution

Classes:

Stage 1:

Novice (Level 1) - You've just started the game, you get to know a bit about the game, and also do some very basic quests.

Stage 2:

Fighter (Level 5) - Your on the path to a warrior, you'll be given a choice of two weapons, sword or axe, and specialize in attack.
Hunter (Level 5) - Your on the path to a archer, your a ranged attacker, and have low health and defense.
Acolyte (Level 5) - Your on the path to a priest, you don't like attacking too much, you more of a group fighter. Your a vital person to have, you can heal and resurrect.
Spellcaster (Level 5) - Your on the path to a mage, you have excellent ranged attacks, but poor defense.

Stage 3:

Warrior (Level 15) - The Warrior is the class upgrade to the Fighter at level 15. The Warrior Class is a tough melee class. This job boasts High HP and Physical Attack power but low MP and Magic-related stats. This job is able to use a variety of weapons and armor as well as shields. The Warrior class has a high survival rate that gets even higher as you progress through the game.
Archer (Level 15) - Hunters can become Archers when they reach Level 15. They can wield dual one-handed swords, bows, and guns. Most of their damage comes from ranges attacks, but if an enemy gets too close they can use melee attacks to dispatch the mob.
Priest (Level 15) - Priests are an advanced healing class which Acolytes advance to when they turn level 15.
Mage (Level 15) - The Mage class is the upgrade to the Spellcaster class at level 15, furthering it's abilities as the magic-damage dealing class.

Stage 4:

Paladin (Level 30) (Warrior Upgrade) - The Paladin is the main tank of the game, because they have very strong defense and high HP. Also, Paladins can heal themselves and cure negative buffs, although not as well as a Cleric or Sage. Paladins become Templars at level 66 after another class change quest. Paladins are able to keep boss and mob aggression ("aggro") by use of high malice-generating skills. Coupled with their high defense and HP, this makes them a sought-after class for dungeons and bosses.
Berserker (Level 30) (Warrior Upgrade) - Berserkers are the pure damage dealing class in the game.
Ranger (Level 30) (Archer Upgrade) - Rangers are the third tier of Archers, they are long range based fighters. They use firearms and bows to fight their target at a distance. Although rangers have many advantages, they have the giant disadvantage of low HP (health points) and defense, so if the enemy gets close only a skilled ranger will get out alive.
Assassin (Level 30) (Archer Upgrade) - Assassins are a powerful melee class, able to deal a large amount of damage to an opponent in a short period of time. Part of the Hunter class branch, an Archer can advance to Assassin at level 30.
Cleric (Level 30) (Priest Upgrade) - Cleric is a Full Support (Healing and Buffing) class which Priest can advance to when they turn Lv 30. Clerics can advance into Prophet at Lv.65.
Sage (Level 30) (Priest Upgrade) - A Sage is one of the progression path of the healer, starting at level 30, the other path is that of the Cleric. Sages are talented hybrid characters, assuming the forms of different animals to change up strategies and enhance their abilities. A Sage assuming the form of the Great Eagle will get an increase of magical critical rate (+15/+17+19%) as well as enhanced movement speed (+20/+22/+24%). A sage assuming the form of the Shadow Wolf will obtain 25% faster attack speed, higher evasion (+15/+20/+25%), increased critical rate (+15/+20/+25%), and increased HIT (+15/+20/+25%). While in the form of the Giant Ape, a sage will become tougher (+2000/+3500/+5000hp), more resilient to damage (15/17/20% less dmg sustained) and more accurate (10/15/19% HIT). As the skills get stronger, so do the bonuses.
Wizard (Level 30) (Mage Upgrade) - A magic damage dealing class. Wizards can advance to Archmages at level 65.
Necromancer (Level 30) (Mage Upgrade) - A class capable of drawing life from their enemies, this class relies on pets and summoned creatures to kill their enemies.

Still Need:
1/2 Pixel Artists (Skilled)
1/2 Graphics Artists
1 Sound Artist

Contact me on: Qubic AT hotmail.co.uk
This is a bit of a digression-

I never really understood the trend of building the game around impractical level caps. Why do players need to grind for days and weeks before their hobo can become the archmage they wanted him to be?

A level cap of 10 sounds perfect to me. The changes at level-up should also be minor, such that a level 10 character is not ridiculously more powerful than characters half his level. There's no good reason one player should be able to take out ten others, even if he is at maximum level and they "novices".

That way, the game is easier to balance, and content updates apply to everyone.