Kozuma3 wrote:
I Read the Whole DM guide in 3 days while making a game along the way. It was torture but I was determined. :P

I read the first few sentences of the DM guide and said "screw this."
EmpirezTeam wrote:
Kozuma3 wrote:
I Read the Whole DM guide in 3 days while making a game along the way. It was torture but I was determined. :P

I read the first few sentences of the DM guide and said "screw this."

Haha , But I really wanted to learn and Garthor scared me away from the Forums for help. :P
Kozuma3 wrote:
EmpirezTeam wrote:
Kozuma3 wrote:
I Read the Whole DM guide in 3 days while making a game along the way. It was torture but I was determined. :P

I read the first few sentences of the DM guide and said "screw this."

Haha , But I really wanted to learn and Garthor scared me away from the Forums for help. :P

Yea++
You could say that I was one of those "ideal DM newbies". I read the entire guide, with the ZBT tutorials, and plugged almost every example into DM within a week.
Hear. hear!
I was a newbie, those who learned from rips. After reading the guide I became a real newbie. What really causes rips is the ripper's lack of Self-Satisfaction. That's what I have learned from BYOND rippers. They make games to feel cool and wanted.
Avainer1 wrote:
I was a newbie, those who learned from rips. After reading the guide I became a real newbie. What really causes rips is the ripper's lack of Self-Satisfaction. That's what I have learned from BYOND rippers. They make games to feel cool and wanted.

You are correct, but people could make original games to feel "cool and wanted." The question is: why are so many people creating rips instead of original games? The follow up question is: if that's why people make rips, what can the other developers do to get more people developing original games?

On the surface it just seems like laziness. Making a rip is the easiest way to create a game. However, I'm not sure this is really the case. As some people have suggested, people make rips because they want to manage a game so they cut corners to get the game created. I'm curious about how many rippers could become decent developers and how many just want to be a GM.
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