- Pressing the space bar will now spend excess meters on streak score multipliers that disappear after misses. Players can still have extended periods of casual button tapping, but the more hardcore can risk losses for more points. It's better to burn out than to fade away!
- Subscribers can now start on any level they have experienced and their high scores will be saved. This applies for both Fused Finale subscribers and subscribers to my multipass, Fooldom Come. It also gives something to reference in case medals are added later.
- Song duration has been cut in half. This also makes songs sound more uniform as what was cut often contained more time signatures.
- Song duration no longer increases every level. Instead, it waits until there is no more room to add a certain number of notes. The intensity increases and then slowly ramps back up from roughly square one.
- Instruments are now more varied with two more voices and random hybrids.
- Larger scores are now supported.
- Score displays look less like spreadsheets. Hits and streaks are now displayed with graphically-labeled meters.
- The non-diagnostic levels are now referred to as "workdays" for consistency.
- Paths on the third map are now slightly shorter to match those on other maps.
- The fourth map has been redesigned to straighten paths next to the scanners.
- Global scores can now be accessed from the title menu.
- The menu has been redesigned to use the space bar to confirm so those still tapping won't skip past their scores.
- The scores of guests are no longer uploaded to the hub.
- Some miscellaneous bugs were fixed.
Go play.