In each level of the game you control a different type of creature. Each creature can evolve to gain new abilities - run faster, jump higher, or something completely new. In the first level, which is the only one created so far, you control a bug.
Here's another link to the hub entry: http://www.byond.com/games/Forum_account/ExordiumTerminus
And here are some obligatory screenshots:
![](http://files.byondhome.com/Forumaccount/et-screenshot-1.png)
![](http://files.byondhome.com/Forumaccount/et-screenshot-2.png)
![](http://files.byondhome.com/Forumaccount/et-screenshot-3.png)
![](http://files.byondhome.com/Forumaccount/et-screenshot-5.png)
Some more technical development notes:
Due to a problem with using screen objects I used my Interface library to create browser-based menus and HUDs. Browser-created content cannot be displayed on the map quite the same way that screen objects are, but I am still pleased with the result.
I was also surprised to see the +2 pellets respawning. I ended up doing circles for 5 minutes until collecting all I needed to upgrade which didn't feel right but it could be.
Neat game. I'll give it another go after work.
ts