Journalism Interview: KhaosParadox
Interviewed by FantasieProductions
FP: What caused you to join Byond?
KhaosParadox: I used to play Yu-Gi-Oh! and my friend linked me to a game on BYOND, I forgot the name.
FP: Besides Eternia have you tried to create any other successful Byond Games?
KhaosParadox: Nope
FP: What spurred your mind to create Eternia? How many months, days, years, did you plan in advanced to create Eternia?
KhaosParadox: I decided to create Eternia because I couldn't find any RPGs on BYOND that I enjoyed. I'd say there was a good month of planning before I set out to look for developers, mainly the lore of the game and key gameplay features.
FP: How do you like your staff so far? Are they all working to the best of their abilities and your standards? You hired a fabulous Pixel Artist Mike a while back, how is he going to provide a rich experience for the future players of Eternia?
KhaosParadox: Definitely. The artists all create splendid pieces and are willing to change it upon request, and Shadowdarke has been a great help - I don't know where the project would be right now if he didn't join. Mike is doing good, he's currently working on a new grass tileset for the game. I can't wait to see his future work.
FP: Before your time as a Developer, what did you do to pass your time around Byond? What was your favorite game? Your favorite Guild?
KhaosParadox: I played a few games here and there I guess. I don't think I had a favourite game, nor a guild. I suppose I've never really been involved with BYOND, up until I started Eternia. Although currently, I'm really into Casual Quest and Decadence if that's a consolation to the several game developers on BYOND.
FP: Would you like to give your fans a little heads up in what to expect from Eternia? It has been quite some time since you posted a new update blog post.
KhaosParadox: Yeah, it's been about two weeks.
Right now we're planning to incorporate modular programming into Eternia, and have several programmers submit modules for both security and progress speed reasons. I didn't realize it was possible on that kind of scale until a week or so ago, which is pretty cool. I've had no real reason to update the population on programming, because it's mainly engine work -- the background stuff that most people aren't going to be interested in. Once there's good progress and depth on the front end, you can expect some polished demos.
My next blog post will cover both the gameplay and lore of the game. So watch out for that, if you want a heads up - there's not much I can cover in an interview.
FP: Thanks for the heads up, I am sure the players will enjoy this very much.
FP: What do you do when you are not online? What are your hobbies?
KhaosParadox: I don't really have many hobbies. I spend my free time watching Anime, reading, working out, or socializing with friends.
FP: May I ask what Kind of Anime you watch?
KhaosParadox: I watch all sorts of Anime. Mainly supernatural and fantasy. Right now I'm watching 12 Kingdoms, Blade of the Immortal, Nabari no Ou, and Fairy Tale.
FP: Last question. In the near future after Eternia is released, after it is all over, and the game is finally out, have you thought about what you plan to do? Will you take a much needed break or perform daily updates on the game?
KhaosParadox: My plan is to use the money from subscriptions to pay for Eternia updates, and if we're fortunate, use the cash to start other neat, nice-looking projects. I think Eternia has the potential to make a lot of money, and if I'm correct, I'll use the money to make more games .
Although, I have a different kind of project in mind, if Eternia takes off - one of the first I'd like to start on. Something similar to what RPGMaker does provides sprites and tilesets- I really want to be able to give art at that level for developers to use. A complete kit to make a variation of games.
FP: Oh my, sounds amazing! You have big dreams after this. I surely do hope they come to fruition. Well that would be the last question. I would like to thank you for you time and wish the best of luck to you and your staff.
KhaosParadox: No problem, and thank you.
FP: Until next time, Khaos.