ID:1053175
 
Code:
mob
step_size = 32
glide_size = 32/4
icon_state = "mob"

verb
test()
new /obj

obj
step_size = 8
glide_size = 2


Problem description:
This is my first time messing with the pixel movement stuff, so I'm not sure of some of the intricacies, but I'm having some trouble here.

When I run the test verb, the gliding of my mob completely stops. It just starts snapping to tiles from then on.

Is this a problem with compatibility with objects that don't share step sizes existing at the same time, or what?
I don't understand what you are trying to do but setting a value for glide_size when used with pixel movement(i.e., setting an atom.step_size, I presume) has no impact visually(and conceptually).
Lige wrote:
"Because gliding interferes with pixel movement, gliding is turned off if you set any of the bound or step vars for an atom to a non-default value." (source)

I suppose that makes sense, then. I was looking through the reference and I guess I missed that bit. Lots of entries for gliding and pixel stuff, so I was a bit overwhelmed.

(It's also 2AM.)