mob
step_size = 32
glide_size = 32/4
icon_state = "mob"
verb
test()
new /obj
obj
step_size = 8
glide_size = 2
Problem description:
This is my first time messing with the pixel movement stuff, so I'm not sure of some of the intricacies, but I'm having some trouble here.
When I run the test verb, the gliding of my mob completely stops. It just starts snapping to tiles from then on.
Is this a problem with compatibility with objects that don't share step sizes existing at the same time, or what?