I wondered what would make the lowest delay possible on a sidescroller, a big background, or lots of turfs (which would form the image of a big background). My players sometimes complain because the maps are too big and full of tiles that just form the "blue sky".
Any idea?
ID:1050343
![]() Nov 12 2012, 5:30 am
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![]() Nov 12 2012, 3:36 pm
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I believe one large image is better than multiple tiles connected. Correct me if I'm wrong.
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Depends on how you're doing it. In /most/ cases, using tiles would be the best route but that's all subject to how large the background image(s) would be and how you would implement it. With it being a sidescroller, might I suggest having the blue sky background part of the HUD and set to the background layer?
I don't know the ins and outs of your game so that may not be the best idea, but it's a suggestion. |