the bottom one is done with the same colors as the first one, and the 7th one is done with the 1st's colors with 1 new extra color

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The 7th is interesting, but it seems slightly overdone so I'd give it runner up to the bottom one. The bottom one is definitely my preference out of the group.
alright, i will see if other people like it, then i can continue the whole body
although, i like the 7th more :)
In response to Sers000
Sers000 wrote:
although, i like the 7th more :)

I agree.
Not sure if you're still working on this but hey; why not?
edited your palette, it way wayyy too saturated. tweaked some of the harsher lines. well; see for yourself.

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also the underarms need some reshading, but you're really have improved from your first try.
Thanks, unfortunately, i wont have the time to finish this but ty for ur edit
Why wont you be able to finish it?
cuz im having inrl issues to take care of and also this is not going to be used for any game, i just did it for practice and sicne its a huge base, it requires alot of time to finish, sry if u want it to see it finished :)
i think you should attempt to relax the shoulders and make the biceps longer.
Couldn't help myself, I really hope you keep on working this piece. It has so much potential to be great. here is what I meant by the minor tweakings. Lengthened the arms to make it more realistic and reshaded them.

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Edit: Oops noticed i screwed up his wrists... oh well.
i might continue working on it real soon as i see some people wanna it completed:P

i like ur edit as well, however, this is meant to be muscular , ur edit is realistic but it doesnt look too muscular , nice edting tho:P
In response to Sers000
I actually think his looks pretty muscular, and far far better. I think the word you might have been looking for is bulky, referring to bulky muscles, but if you were then this was already a long way from that.

You seemed to be aiming for definition though, and yours doesn't handle well defined muscles any better than his in my opinion. Only difference is realism and he's got it.

If you want more muscle, the arms will need work, and always did need work. Not trying to be difficult, though, of course; I just really like Pandora's edit and I don't see a muscle issue.
i didnt say his edit is not gr8, and i still didnt add the detailed muscles.. the top body is faaaaaar from finished
The Anatomy has been fixed well, so I'll talk about the textures - Shoulders are too stiff and wide, try to loose them up and lower them a bit, the chest is funny, because a chest doesn't lock up like that irl but if you're going for a DBZ buff look then sure why not - just try to make the neck incision come down more into the chest, like a V (that's where they get the v neck name for teh shirts from)and I think if you add the rib cage into his torso (and maybe widen it up a bit around the waiste) it could start looking a tad better.

speaking of the abs, you can do the turtle shape - or you can go for an inverse shadow - which is basically shading the interior dark instead of lightly showing the abs.
Your getting better, it's by far the best pixel art I've seen come from you and good luck with future pixel art... I'm not 100% on Anatomy but it looks like it's forming perfectly.
@Zete, thanks for the tips.

@LegacyGaming- lol this is the first time you compliment my work :P thnx
In response to Sers000
Sers000 wrote:
@Zete, thanks for the tips.

@LegacyGaming- lol this is the first time you compliment my work :P thnx

Well I give credit where it's due dude, you're progressing nicely.
So, i thought about finishing this piece of art to learn more about male anatomy.


in my older post, some people told me that the shoulders are too stiff and wide, so i thought about loosing them down a bit.

i want to make the legs for this icon

tell me which one is better, and what should i do with the abs cuz i feel they are not very well pixeled.

ps: this is not for a game.



Are you honestly still working on this lol?
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