I want to make a mob with an user's variables, or just change that user's type to another kind. Is there any way to do that? I know it's possible when loading a save file, but I have no idea of how to do that with a character. It isn't as simple as coding src >> M, it won't work that way. Any idea?
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You can emulate it by looping through the vars list, check if it is not const nor tmp via issaved proc, check if the destination has the same variable, then copy the value.