ID:104374
 
Well Naruto Origins is still looking for a programmer, with the depart of Cody, we're running slow on progress, especially when exams are running in my school, and same for Saik.

This has really slowed down progress, and we really would need another programmer to pick up pace.

As repeating my previous post is not the brightest thing to do, I'll just leave a link below:

Click Me!

That link contains information on our project and well, if your interested please hit me up at:

[email protected]
Pager Me
Reply Here!

Thanks
Well, I have got to say...I really like this CSS. Sorry for the off-topic-ness, but I just had to point that out. As for the project, Naruto games aren't my thing. The vast amount of Jutsu make me lose motivation very easily.

Is this a custom CSS, or is there a CSS in the CSS Guild I missed?
People who work on Naruto games don't realise that they don't have to add every single flippin' jutsu in the manga.... to their games. Thats just ridiculous. Most games on consoles based off of anime have about.. 4 to 6 attacks from the show... per character. Each element only needs about 5 jutsus. Then you have clan specific jutsus.. and then there are taijutsu moves. People just assume they have to add 500+ jutsus and they don't. I hope we don't take that route cause it's entirely unnecessary.
While that is a good point, I just don't ever get the motivation. So I am doing Bleach, lol.
To your question, No, this is a custom CSS, for ATP Host.

And I agree with Branks, that is a totally great point.
Albro1 wrote:
(...)The vast amount of Jutsu make me lose motivation very easily.

While I'm fully aware that I have no business and probably not even any right to be in here, I'm curious on this very point and hope that my muttering doesn't bother Qubic.

Jutsu (from my very, very limited knowledge on the theme) would seem like content rather than engine, so addition of 'jutsu' would be trivial and rather fast work, once you have a decent engine set. This is where your statement is confusing to me and sounds much like you're unintentionally bulking up your process by hard-wiring content instead of segregation from the engine.
Actually, Schnitzelnagler is right. If from what I read on your reply is right.. It'd be somewhat easier to add jutsu (techniques), as long as a template is created for the different types out there. There are: beams, bullets, area-of-effect, and I"m not sure what else. Those 3 types alone can be an easy edit to increase: amount, size, damage, and such. The only pain is drawing them all.
Branks wrote:
(...)There are: beams, bullets, area-of-effect

Even with a very restricted (closed mindset) theme such as the Naruto universe, you are limiting the framework too much. The amount of parameters is far greater than you seem to think. While the following is certainly not complete, it might give you a little better overview as a general jutsu template should definitely include...

chakra, handseals, items, location, time of day, casting speed, range, area of effect, type of targets affected, effect type, effect duration,...

where area of effect, type of targets affected and effect type make for the most diversity, but would break the limitation of a simple comment to detail.
They /quit. So yeah.. This is exactly why interest dies all the time. People strugglin.
Schnitzelnagler wrote:
This is where your statement is confusing to me and sounds much like you're unintentionally bulking up your process by hard-wiring content instead of segregation from the engine.

In that comment, I was not thinking of it that way. In my game, however, I do run all my releases, quests, etc off of datums. It is simple and easy to create new releases, provided all the icons are finished. So, point in case, I completely agree with you.
umm...hey
im a good programmer lol been training myself hard for the past year and 2months xD so if yhu need help my msn is [email protected]
Mf2 wrote:
umm...hey
im a good programmer lol been training myself hard for the past year and 2months xD so if yhu need help my msn is [email protected]

I've had past experiences with you, and know from that, that your not a great team mate to be working along side.
Qubic wrote:
Mf2 wrote:
umm...hey
im a good programmer lol been training myself hard for the past year and 2months xD so if yhu need help my msn is [email protected]

I've had past experiences with you, and know from that, that your not a great team mate to be working along side.

xD i shud be sayin dat to yhu....
since yhu fucking ripped me off
Mf2 wrote:
Qubic wrote:
Mf2 wrote:
umm...hey
im a good programmer lol been training myself hard for the past year and 2months xD so if yhu need help my msn is [email protected]

I've had past experiences with you, and know from that, that your not a great team mate to be working along side.

xD i shud be sayin dat to yhu....
since yhu fucking ripped me off

Yep, you pestered me to trade a source with you in exchange for GOA. At the end of it I forfeited and just said alright. I knew you were going to send me some messed up version and therefore I did the same. Even.

Difference is, I have changed, you haven't.
I have free time lately, so you can always MSN me if you want a bit of help keeping up the progress.
This project is dead bro... unfortunately.