I have come to realize that no matter how much we on BYOND can program,icon/animate, or map, we are lacking a few elements of design that can rarely be found on BYOND. A real game worth anything need more then just a Programmer and artist. It needs a Producer, Associate Producer, Art director, lead artist, concept artist and world builder or level designer and the list goes on and on. For Byond, all these are not needed but a Good/decent Producer is. If a game is not fully drawn out at the beginning on production you will most likely run into problems along the way.
" After the game plan is implemented, art, design, engineering, and testing are even more dependent on each other for completing tasks. If the artist are waiting on design for the details of a specific level design, they may be in a holding pattern if this documentation is not ready."
Heather Chandler. The Game Production Handbook. Canada: Charles River Media, Inc 2005 print.
That's from a book I picked up in the library "The Game Production Handbook" It teaches how to structure a game and answers common production problems. It seem most producers are not even train for the job they are hired to manage.
I've Decided to start production on my own game using this book as a guild. I also picked up web design and animation history to study in my spear time.
I studying a wide array of subjects and wont icon until the pre-production of my game. My production wont begin until I have a clear understanding on how this game production process works. I will post some facts on Game production, art, or anything I learn in the coming weeks of progress. I hope we all will benefit from this information and use it to help make BYOND better.