Currently when resizing/stretching the map control, both the map and the HUD objects are drawn stretched/shrunk.
When displaying scores, text, meters, inventory and various other things, they lose their clarity and often are less readable.
The request is to have a way to prevent stretching of a HUD object and display it at it's original size.
For example, if I was displaying a players life gauge and score, they would remain the same visual size whether it was normal size or maximized.
Thank you.
ID:103717
Oct 25 2010, 11:51 am
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Not Feasible
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Oct 27 2010, 5:44 am
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The way these things are drawn and layered basically makes this request impossible. For non-stretching elements you'll have to stick with augmentations to the skin.
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