ID:1023161
 
Keywords: clone, eye, mob, movement
(See the best response by Kumorii.)

Problem description:
How would I go about changing the client eye to a created mob and controlling it. And when that created mob dies the client eye resumes back to the usr and can no be controlled.


I wouldn't change the eye, rather.. I'd just connect the player to the mob.

change the key var of the mob you want to connect to, to the key you want connected. Save a new variable with a reference to the original mob before the change, and write a proc that changes back to the old mob. Place that proc in whatever death proc you call, and it should work fine.
I don't even know how to create another mob.
How about this, how would I make it so that the game remembers the exact location of the usr and sends him back when he's dead
Best response
You obviously haven't taken much time into actually learning this for yourself so the best I'm going to do is link you to the DM Guide so you can learn how to do this for yourself.
It's a simple mechanic that only requires client.mob and a variable to remember the previous mob.

Developer Help is for getting help with learning how to do something, not getting someone else to do it for you.

DM Guide: [Click]
I read it in 2006, but obviously I haven't been doing much programming since then. I was just looking for a general direction. I was simply having a brain fart and just needed a little guidance towards a solution. But thanks for your little help and assumption.