ID:102218
 
For those who have been following the development of Son of a Thief, you might have noticed build 3 being released. The release is rather petite; I implemented windows to be placed when a building is generated.

The algorithm is basic, for each potential wall it will check if a window has been placed for that building. If not, there is a 1 in 5 chance of it happening. If so, there is a 1 in 10 chance of a new window being placed, with a maximum of 3 windows per building.

The window character is a white 0. If you have a suggestion for the character and/or color, please do tell!