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I hate Minesweeper, but this is going in my favorites just because of the Talking Heads reference.
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Any plans to add in more maps? Perhaps some exploration elements, letting us walk off of different edges besides just heading east? Perhaps with a different layout, maybe different "adventures" you could choose from at the title screen, you could strongly increase the staying power of this game.
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I had plans to add other maps, but I wasn't sure it would be that interesting. If it ends up being more of the same its not worth it. Non-linear exploration would be nice, it would change how the game plays, but it would be a lot harder to design maps. Each screen always contains the same number of enemies so I can limit the player's level. If the player becomes too high level for a screen they can click every tile without worry.
I do agree, however, that this concept has more potential. Of all my games, this is the one I'd like to work on the most. |
I've tried to work on an update but its hard to find ways to add content to this game without making it just more of the same. I could add more maps but the gameplay doesn't depend on the shape of the maps. I could add new monsters but the gameplay starts to get boring at the end because when you come to a new screen you can safely defeat most of the enemies there, you just have to look out for a couple of monsters.
I have a few ideas but I'd rather not say much about it until I have more time to work on it. I like the concept too but there is a reason why minesweeper has seen so few improvements over the years, its just a limited concept. |
Awesome game! I'm not good at Minesweeper though so this gives me trouble, haha.
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Best Game Evar,but I have a problem.Every time i click the 3 games I get a error, can someonehelp?
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Feedback
- End game leaves you stuck on You Win page without any obvious option to replay. - Considerations for the flash client. - Badge interface that pops up and shows you what you have earned and what is still available. - Consider adding an Easy, Normal, and Hard option. Unlocking Hard could be an option. - Hard has high level monsters but it also has missing numbers. Providing a slider to determine the amount of missing numbers a player wants would be interesting if the more they gambled, the more they were awarded in terms of high score. - Consider random map generation of users choice and provide awards for each. - Provide high score list. - Provide medal for reaching castle in under 300, 200, and 100 clicks as example. - Provide medal for reaching castle without killing n, n, and n number of monsters. - Consider providing loot anytime you take on a higher than your level monster. They may drop a +1 sword that lets you defeat a 5 when you are a 4 but perhaps only one time. - Possible Items (most are obvious) - Potion to recover n health - Shield protects one time from one attack but does not uncover monster when used. - One time use Sword +1 - Something like infravision spell for on map or surrounding area. - Try to incorporate instructions into early game play tutorials instead of having players read all the of them. - Touching a castle gives you a potion to use instead of having to walk all the way back. Going back is neat but slightly annoying as well. - Provide an endless mode for high score but increase the difficultly which each generated map. - Press h for help displayed entire time and/or works the entire time - Provide a monster key or perhaps display number on hover. - Provide an in-game menu for things like help, restart, credits, and etc - No numbers challenge for award - A large monster comes from behind you and prevents you from going back in sort of a time trial. Reaching the castle saves the land and slays the monster which animates in and dies as part of the victory. I see a dragon which scorches each map or column as it reaches it. - Multi-Player... - Same map and players can see each others mobs but that's about it. It becomes a visual and exciting race to the finish. - Co-op where each player only sees half the numbers so they must work together. - Possible click fuse over a tile that if clicked within 3 seconds, a +1 is added to the attack. Players need to work together on occasion to defeat the extra high monsters. |
- Keep missing when I level. perhaps some big text or something. i noticed it the first time but it seems like never again.
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Also, the download links are way more subtle than they used to be.