ID:101689
 
Ello peep's though im probably going to attract massive troll's which that's fine here's a few screen shot's of my upcoming game "BOA" Bleach Online Adventure(I didn't make up the name the other staff member did) anyway continuing on you will be quick to say "omg look's like zane's!", and yea excuse that i do not rip period, some of you people know me from PAS and ive posted ton's of my work there, wow im off topic.


But in other new's i would like to take the opportunity to thank Zane444 aka Rashad for helping me learn pixel art and helping me with concept's on how to do turfs and tree's, and as my teacher and the one who taught me pixel art i do credit him for everything i can do now with pixel art, so Thank's Rashad!

And last but not least here are the screen shot's.








Looks sweet
Death Any wrote:
Looks sweet

looks like an ass load of walking and getting lost on maps
Tac wrote:
looks like an ass load of walking and getting lost on maps

hmm maybe not alot the maps are only 500x500 XD
Tac wrote:
looks like an ass load of walking and getting lost on maps

Doesnt look like that to looks like a game that doesnt have small together maps
Death Any wrote:
Tac wrote:
looks like an ass load of walking and getting lost on maps

Doesnt look like that to looks like a game that doesnt have small together maps

im not going to play for the rpg im going for pure pvp
also smaller maps = bigger epic fights less of a distance to travel also war can break out and last a while <3
Your art is in tons of different styles. Some of it looks great, but other things are poorly shaded and makes my eyes bleed.
Tac wrote:
also smaller maps = bigger epic fights less of a distance to travel also war can break out and last a while <3

No worries pvp will be extremely fast paced and realistic to the bleach nature, odd of someone getting away from you in a battle arent likely unless their loads stronger lmao
Jeff8500 wrote:
Your art is in tons of different styles. Some of it looks great, but other things are poorly shaded and makes my eyes bleed.

Which parts make your eye's bleed?
Aeon Games Inc wrote:
Jeff8500 wrote:
Your art is in tons of different styles. Some of it looks great, but other things are poorly shaded and makes my eyes bleed.

Which parts make your eye's bleed?

Most of it, though the characters are pretty nice and the tree trunks only need a little work (looks like it only has 2 colors?)
Jeff8500 wrote:
Aeon Games Inc wrote:
Jeff8500 wrote:
Your art is in tons of different styles. Some of it looks great, but other things are poorly shaded and makes my eyes bleed.

Which parts make your eye's bleed?

Most of it, though the characters are pretty nice and the tree trunks only need a little work (looks like it only has 2 colors?)


Yea im trying to keep a cartoonish/anime look with small palettes hopefully it will look better when the game is launched and you get to actually play it.
Jeff8500 wrote:
Aeon Games Inc wrote:
Jeff8500 wrote:
Your art is in tons of different styles. Some of it looks great, but other things are poorly shaded and makes my eyes bleed.

Which parts make your eye's bleed?

Most of it, though the characters are pretty nice and the tree trunks only need a little work (looks like it only has 2 colors?)

HE ASKED YOU WHICH PART, don't reply and say most of it, Be Specific you idiot. If all you can do is bitch, then have something to bitch about.
Also Nice Artwork hope you don't quit the game, Want to be able to play it.
Ryuk25 wrote:
Also Nice Artwork hope you don't quit the game, Want to be able to play it.

Beta will be hosted started on the 15th and take a chill pill, the guy was just giving feedback.
the karakura highschool sign looks retarded
Avenged Charlie wrote:
the karakura highschool sign looks retarded

There not really "In-game" signs their used to notify a player of where they are lol.
Ryuk25 wrote:
Jeff8500 wrote:
Aeon Games Inc wrote:
Jeff8500 wrote:
Your art is in tons of different styles. Some of it looks great, but other things are poorly shaded and makes my eyes bleed.

Which parts make your eye's bleed?

Most of it, though the characters are pretty nice and the tree trunks only need a little work (looks like it only has 2 colors?)

HE ASKED YOU WHICH PART, don't reply and say most of it, Be Specific you idiot. If all you can do is bitch, then have something to bitch about.


woah, Bobby, simmer down. I don't think I should have to point most of these out (though there are a few smaller things).

The grass and dirt are reeaaaallly tiled. The dirt is missing some dirt/water transitions. The roof to the one building makes me feel like I'm tripping acid (needs better transitions from one direction to another in some spots, maybe, tough to say). Windows shouldn't be shaded like they are (I think they're pillow shaded, but I don't know for sure. Either way, they look odd). The pure white tiles with completely straight lines look odd (I would assume this to be placeholder art, though). Buildings look very flat. The high school sign is shaded a little akwardly (it looks like you shade from the top right on most things, like the tree trunks, but you shade from the top down on this. Also, you used a lot of dithering in it).

Mapping wise, the street lamps probably shouldn't be blocking the cross walks (the ones to the south of the crosswalk don't look too bad, but the ones to the north do).

Interface wise, the EXP bar is a little difficult to see at times; maybe give it a border by putting a label under it.
Jeff8500 wrote:
Ryuk25 wrote:
Jeff8500 wrote:
Aeon Games Inc wrote:
Jeff8500 wrote:
Your art is in tons of different styles. Some of it looks great, but other things are poorly shaded and makes my eyes bleed.

Which parts make your eye's bleed?

Most of it, though the characters are pretty nice and the tree trunks only need a little work (looks like it only has 2 colors?)

HE ASKED YOU WHICH PART, don't reply and say most of it, Be Specific you idiot. If all you can do is bitch, then have something to bitch about.


woah, Bobby, simmer down. I don't think I should have to point most of these out (though there are a few smaller things).

The grass and dirt are reeaaaallly tiled. The dirt is missing some dirt/water transitions. The roof to the one building makes me feel like I'm tripping acid (needs better transitions from one direction to another in some spots, maybe, tough to say). Windows shouldn't be shaded like they are (I think they're pillow shaded, but I don't know for sure. Either way, they look odd). The pure white tiles with completely straight lines look odd (I would assume this to be placeholder art, though). Buildings look very flat. The high school sign is shaded a little akwardly (it looks like you shade from the top right on most things, like the tree trunks, but you shade from the top down on this. Also, you used a lot of dithering in it).

Mapping wise, the street lamps probably shouldn't be blocking the cross walks (the ones to the south of the crosswalk don't look too bad, but the ones to the north do).

Interface wise, the EXP bar is a little difficult to see at times; maybe give it a border by putting a label under it.

Excellent eye's you have, but lemme go ahead and reply to some of this to fix your thought's on it.

#1 The EXP bar turns green, and it's fairly easy to see on the actual game, to settle your concerns.

#2 As stated below the sign for "Karakura Highschool" isn't in-game per-say but more to give people a ideal of where they are.

#3 The Soul society roof, does indeed make you feel like your tripping acid and i have fixed it so there you go.

#4 The buildings don't seem very flat to me considering the in-game depth when you travel around, maybe i will play around with this a bit

#5 What "Pure White" tiles are you referring to?

that's about it that i could answer and ask from your post, hopefully that eases some of your concerns.
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