Essentially, I want players to be able to spawn a mist, but i want certain players to be capable of seeing though said mist, while others can't. Doing this with an area atom is probably unsafe...
obj/Mist
layer = EFFECT_LAYER
luminosity=0
mouse_opacity = 0
New()
..()
var/I = 5
while(I)
src.icon = 'mist.dmi' - rgb(0,0,0,255-I*51)
if(I<3)
opacity = 1
sleep(5)
I--
src.icon = 'mist.dmi'
Just an example of what i have so far, involving a tile which gradually fades into view, and a certain point, becomes opaque. I want to make it so certain people though, can see further within the mist.
Someone mind moving it to Developer Help?