Oh snap, I'm in!
Oh I have just thing thing. :P
I wanna join. Over a month left? lol sweeeet. I dunno if I'll ever have time though, but there's only 2 old-school games I played so... I HOPE NO ONE ELSE DOES THEM.

What happens if 2 people do the same one btw? I mean not like they cheated and copied and then edited... just they both chose the same classic?

And why do the sources get released after the competition? lol
VcentG: The goal of this competition is not to select a classic game and remake it. But to recapture the spirit of '80s gaming, in which games had to be written to fit within an 8K cartridge and work with the system hardware to produce the best bang for the buck that they could. -- Lummox JR
Boo, there's nothing I read that says we can't. Plus last years had a zelda game (which was disqualified for 2 irrelevant reasons).

I've already practically finished my game and I just started it last night. Just needs some graphical touch ups and all those fine details.

Oh well, if I can't submit it I'll just make a hub for it and then people can see it anyway lol.
VcentG wrote:
Boo, there's nothing I read that says we can't. Plus last years had a zelda game (which was disqualified for 2 irrelevant reasons).

I'm sorry; I did not provide you with a clear reply. The goal is to create a game within the 8k limit. It is not a requirement to neither make your game look retro nor base your game off of a cartridge game. But if you choose to do so, more power to you.
VcentG wrote:
Boo, there's nothing I read that says we can't.

Correct; there is no rule forcing you to make a retro game or not make a retro game. You can make the game in whatever style you like.

Plus last years had a zelda game (which was disqualified for 2 irrelevant reasons).

Actually it was five years ago, and the reasons were because the submitter basically did everything wrong with his submissions that he possibly could. He did not make any complete games (which is officially a rule this time around in case people have trouble with common sense), submitted all three in a combined form that was basically impossible to work with, had one entry that could never be compiled, and had one entry actually over the 8K limit. (I might add that the Zelda game, the one that was over the limit, was an ultra-ridiculous case because the author performed absolutely no compression on the code. The entry would still have been disqualified for being just a demo however.)

You're free to submit any style of game within the rules presented, so retro or not you have a great deal of freedom.
Cool, its only the .dm files so my game right now is 6kb. Once its finished and the code compressed I wonder how low I can get it. That alone is making this contest kind of fun XD.
I'm not sure if my second entry will be eligible in the end. I estimate that it will be sitting around 30kb when it's done. That means I have to get the code down to 25% size...

This will be a very big challenge...
D4RK3 54B3R wrote:
I'm not sure if my second entry will be eligible in the end. I estimate that it will be sitting around 30kb when it's done. That means I have to get the code down to 25% size...

This will be a very big challenge...

Make use of #DEFINE and single line programming techniques. It'll be easier.
Branks wrote:
Make use of #DEFINE and single line programming techniques. It'll be easier.

Obviously.

When I did just that along with shortening all attribute and function identifiers for my first Cartridge Classic II entry, the best I could do was shaving off ~50% of the filesize.

Right now, I need to shave off 75% of the file size. I think I may have to utilize some of Lummox's techniques from Runt where he even offloaded a bunch of var names and whatnot into an external file and a bunch of other hacky stuff for the interface functions. No guarantees that it'll be enough in the end, though...

I'm already offloading all of the content to external files too.
I have a question. Can I use this pixel movement demo as a library?

http://www.byond.com/developer/Forum_account/PixelMovement
OrangeWeapons wrote:
I have a question. Can I use this pixel movement demo as a library?

http://www.byond.com/developer/Forum_account/PixelMovement

A demo is not a library, so no.
I agree with Vermolius' question. Is there any kind of HTML/Javascript file restriction? Because I can see how, on one hand, this takes away from the classical 80s-gaming feel. However, someone may be able to make a game a bit more dynamic with the use of HTML/Javascript.
No, there is no HTML/JS restriction as the rules make clear. There is also no requirement whatsoever that the game have any kind of retro feel.
Ah, you know I didn't noticed the "(but not limited to)" portion. As well, you mentioned single player and multi-player games may be submitted... If the game requires 2+ players, will the judges be able to host and test under those circumstances?

And would that drop a score in any way? (ie, a board game).

Yes, the judges can make whatever arrangements they need to make for testing with multiple people. Whether a game is single-player or multiplayer or both will have no impact on the score.
I was wondering if these two libraries would be acceptable to add to your list of usable ones without penalty:

http://www.byond.com/developer/Forum_account/Sidescroller

http://www.byond.com/developer/Forum_account/Isometric
I am wondering how many submissions you have received thus far? If the answer is not many, is there any possibility of extending this event?
It does kind of suck having the comp end right after a super busy time. Oh well, guess I should've entered sooner, I totally thought there was a Nov 31st though, until I logged on my game and people said they were dropping christmas items (which only drop in december) XD.

Stay in school >_>
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