Notch, the maker of Minecraft, does have a big advantage over anything I've made in that he has a really cool Java engine that lets him display tiles as blocks with a really far clipping distance. They're still just tiles, but this 3D perspective gives them a lot more significance. His map generator is also quite cool, capable of rendering some rather nice looking landscapes. As a Java-based app, Minecraft has great cross compatibility with most platforms and browsers.
This likely took the player months to build. There's was no real point to it, Minecraft has yet to add an in-game reason to do this, he simply rode the natural human desire to build. The result was, nonetheless, awesome. This is the magic of Minecraft.
While it is in development, you can purchase Minecraft half-off and get all future upgrades to it free. This unlocks a survival mode which includes a death/respawn mechanic, about a dozen NPCs with lousy pathfinding, and a rudimentary crafting system to create a few tools and devices. That's pretty much all there is to it; purchasing Minecraft is a tantalizing offer not because of what it is so much as what may eventually become.
Despite this, Notch sold about 50,000 copies of Minecraft at 9.99 euros each, partly thanks to mention by Valve on their TF2 blog. The dude has made a clean half-million dollars. This has given me pause.
Producing something of greater significance than the individual blocks the game provides. BYOND sprite rippers have it easy in comparison.
Minecraft demonstrates that perhaps simply placing blocks is good enough. I may not need to worry overmuch about providing context, it seems players will bring their own. It has me wondering if I aught to relax my standards a bit. It may well be a half-million dollar lesson.
And that video is crazy awesome.