Jan 26 2012, 4:39 pm
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I like Aaiko's as-is.
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In response to Tom
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Tom wrote:
A.T.H.K wrote: While the white is nice .. but bright I really think colour (yes I use the U just like mum) could be best.. One problem with logging it to the site is you end up back at this page - http://www.byond.com/ With that sorry to say but ugly "BYOND Free Download" button that looks like an ad, I haven't seen ad placement on the site as I have ad-block. I realise that the front page is every easy to use and takes you to the correct places but if feels like you never logged in at all. |
In response to SuperAntx
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SuperAntx wrote:
Something like this? Something like that could work, but, the read title background should be a darker shade than the rest of the box. On a side note, I darkened the background behind the main area to make the center area pop out a bit more. |
In response to Avainer1
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Avainer1 wrote:
That's false. You pay $24 to have your game listed on BYOND. The software is free. If you wish, develop a game and have it listed on another site. However, if you wish to get your game listed on BYOND, money is required. This makes sense. Okay so how do I make a available for other to play without a hub? If we can. |
Asterr, there are other methods, you can link them to the game directly using the byond://IP:port method.
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One thing I just noticed was the forum doesn't have a view count for threads. Was that a conscious decision or just something which was forgotten?
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In response to SuperAntx
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SuperAntx wrote:
Flame Sage wrote: This is a good idea. But like you said, the orange needs to be subdued. I also don't quite agree with the header for read posts, coupled with the color for the name space it makes things a little monotone. It could be slightly darker I think. Edit: this is what I think we should do with read post headers: http://imgur.com/jUhDU, still not sure about the orange. |
Should probably put an extra set of breadcrumbs at the bottom of the page to make navigation a little quicker.
Also, why are all replies indented? It throws off the layout slightly and seems more like a vestige of the old forum trees than anything else. It doesn't really serve a purpose. |
In response to SuperAntx
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SuperAntx wrote:
Also, why are all replies indented? It throws off the layout slightly and seems more like a vestige of the old forum trees than anything else. It doesn't really serve a purpose. I agree the indent should be removed. It's really noticeable on pages after the first page also, since the margins just look uneven for no reason. |
Just FYI, we've been using Aaiko's mockups as a template for some new changes. We're doing a slight variation by using white as one of the colors, but it isn't nearly as prominent. We'll release it for a public "test" shortly.
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Yeah, I can see where people might find the white too bright, but I think it helps make parts of the site really pop. Anyway, I have no problem iterating on it after we release.
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Here's my mockup with the white backgrounds like Tom likes.
http://iccusion.com/byond/games/ Edit: The white actually looks pretty good after looking it over for a bit, I think. The white on silver with the glow/shadow looks pretty nice. I still think the inside of each hub entry box needs some structure and style, though. |
The requested URL /members/ was not found on this server.
^ HACK. -------------- What i would want to see from Tom and Lummox is that they explain how DM Language works and how things are done (Each function, yes ,-,), so other developers (C++, if i'm not wrong BYOND is on C++ lol i don't record) could see how it works and give a better way to do that (If there's of course). So BYOND stays as a closed source program but people still know how it works so they can improve it together. :D Just an idea, though. Inb4 rage, madness and trolling :hides: |
In response to Ocean King
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I can see that being a fairly phenomenal waste of their time, as we can generally reverse and demangle the binary ourselves for a bunch of stuff. Suggesting improvements also kinda doesn't offer much to them, as it's easy to suggest and not consider the development time involved in a change.
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