Well It isnt exactly pixel art, and its kinda cheating, but me and MasterDan made a image converter, where you put and type of image(s) of any size(s), and run the game and use the convert command, and it instantly starts changing them into 1-bit black and white only pixel art. You can change how light/dark you want the end result to be by changing an input command(100 is default lower = lighter, higher = darker).
It is very nifty for any game creators who are going to make a 1-bit game, since it can convert any number of icons at a time, and even gfx's.
Also for anyone who wants to cheat for a pixel contest can slip a few good icons into there and let it do the work(Shh, we wont tell maggeh, or monkeydidit, it'll be our secret).
I was inspired to start working on this when someone posted a 1-bit image(137456's ti-83 topic), and people started talking about a 1-bit challenge&Collaboration.
Here is a sample i've got from it so far.
Here is what dan has gotten(It is a png that is converted).
The demo is located at:
http://developer.byond.com/hub/Bakasensei/1BitConverter
Hope you guys like it, and this helps you out! Give me some C&C on the game, and if you find any bugs please tell me at [email protected] or my byond key: Bakasensei.
{EDIT}
Fixed some stuff and made this post on my members account, so I thought id add it here too.
Here is an example of an icon I put through the program, then through ms paint, pixia, and gale(All same results), hand drew it best as possible, and shows the real icon.
The first icon face is the one I put through my 1-Bit image converter
Second is the regular icon(That I drew for the pixel art challenges and collabriation).
Third is my best possible hand drawn 1-bit version of the icon
Fourth is the same result from 3 different graphics programs(MS paint, Gale, and Pixia).
That has to be proof, that this program works. And if you think those were editted, run the icon in the program yourself. I used the default shade level for it(You can pick the shade level at start). default is perfectly balanced, so black is 1/3, dithering is 1/3, and white is 1/3.
So I really hope this game helps you guys out, if not its fun just to screw around with it, or plug in your best of best pixel art, and see what they would look like in a 1-bit format.
ID:194937
Nov 23 2007, 11:05 pm (Edited on Nov 24 2007, 12:17 pm)
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The program is very inflexible. What it should do is provide a proc that can be called, with a file for an argument, and then return an icon file that the user can do anything with. Forcing the user to do all sorts of nonsense with a '1-bit' file or something is just more hassle than it's worth.
Also, in the frog image you supplied above there is some grey in the armpit region. Not sure how it got there. |
In response to IainPeregrine
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MasterDan added Grey to the 1-bit(so it was 2-bit) jsut to test it when he made that. Yes I just(like 2 seconds from now) made a command to disable/enable dithering. Since dithering seams to mess up any icon over 32x32.
The code is very new(2 days old), so we used the quickest alternative. Plus using an icon file to change it, actually lets you have more images to change. Though, I need some ideas on what else to add to this, I will expand it soon to 3-bit(from black to white, using gray's), and add dithering to that too, making a very good black and white image for games, and you can use that to make icons for an emulation for the GameBoy(which only used 3-bit). |
In response to Bakasensei
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I made an update, it now supports both 1-bit(Black and White), and 3-bit(Black, Dark Grey, Light Grey, and White). Here are some very good examples of the newest update.
First is regular icon, second is 3-bit and Dither, third is 3-bit and no dither, fourth is 1-bit and dither, fifth is 1-bit and no dither. |
Though, I do have one question. If Dithering is implemented, do you allow users to toggle dithering on or off?