ID:194794
 
Photobucket

Photobucket

Photobucket

Photobucket

Photobucket

Photobucket

In order they are the:
Ballista unit,
cannoneer,
billman,
horsemen,
great knight,
and halberdier.

I figured since I'm too lazy to sign up for a fancy smancy forum like pixelation, I'd come to this boring one!

Nah, just kidding. Positive critique encouraged (:
Well.. There is a lot ot steel here and it seems that you just dont know how the light shed on the metal, so it doesnt really look good.
In response to Egor
Darn, I didn't know that a misconception of light-source could depreciate the quality of the entire picture.
In response to Jamckell
Well, shading is a bit important in pixel-art, you know..
In response to Jamckell
I think the biggest problem with the shading ( not just on the metal but also on the horse etc. ) is that it is almost gradient like and very linear in hue. try to find a color ramp that is a bit more organic.
In response to Egor
Yeah... but I figured I'd at least get points for pose and whatnot.
In response to Pandora'sSecret
Linear in hue? You mean... there wasn't enough hue-shifting, right?
In response to Jamckell
On small objects like that, sprites in particular, it is best not to dither, it ends up making things look cluttered. Save it for larger pieces. That said, you definitely should work on your contrast, and dont be afraid to use reference material for how things should look. The Ballista and the Horse need alot of work in those departments. You want to add detail, but not so much to the point that you lose the readability of your work.
In response to Pmitch
Alright. This is like, my first try at objects, so I'm kind of a roob at things other than people, clothing, whatnot.
I did use a reference, but then I was like, "Man... it's gonna take forever to get that shape" so I just made a fish stick shaped ballista. Lol.