mob/proc/Execution(path,radius)
for(var/turf/T in orange(radius,src))
new path(T)
for(var/mob/M in orange(radius,src))
src.FireAoE_Damage(M,radius)
mob/proc/FireAoE_Damage(mob/M,radius)
var/dmg = round(src.Willpower * 3) + round(src.Strength * 2.7)
M.Health -= dmg
M.Death_Check()
Problem description:Created this from learning from a resource about AoE's, although it's not exactly what I was looking to learn. I'm trying to figure out how to make this AoE do damage multiple times while in the radius. (Say if you stand in the radius for 3 seconds, you'll take the damage each second, 3 times in total). I realize it isn't that difficult, but I just can't come across how to do it. Any suggestions?