ID:180756
Feb 24 2001, 11:04 am
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do you have to declare vars that should be used in procs in the same codefile as the specific proc?
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In response to Spuzzum
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ok then whats wrong in this?
door density = 1 opacity = 1 icon = 'door.dmi' icon_state = "closed" var color = "" state = "closed" verb open() if(src.state == "closed") if(color == usr.color)//here flick("opening",src) icon_state = "open" state = "open" density = 0 opacity = 0 else usr << "bla bla" else usr << "It's already open." the marked line has usr.color wich is defined in another codefile like this: mob player var color = "" |
In response to Kaidorin
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On 2/24/01 1:55 pm Kaidorin wrote:
ok then whats wrong in this? Usr is always assumed to be of type /mob, not of /mob/player, even if you set world.mob to /mob/player. You would have to use usr:color in that place, and it should compile fine. |
In response to Spuzzum
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one of us has to study more, and his name doesn't start with an S ;>
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In response to Kaidorin
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On 2/24/01 2:08 pm Kaidorin wrote:
one of us has to study more, and his name doesn't start with an S ;> Actually, I think that's one of the things the Guide doesn't even mention... |
Nope; it all gets mashed together in the end, anyway. Separate .dm files are just an easy way to handle things, they aren't a restriction at all.
(Well, not quite true. If you do a #define, you have to have that #define BEFORE any code you use it in. That means that you need to put all your #define's in the earliest alphabetical .dm file. Of course, you have to use #define's in the first place for this to be of any relevance. =)