On 6/16/01 7:43 pm Foomer wrote:i think a better (but alittle harder to code... idea would be to have onely one key loged on per computer.. like if someone opens another dream seeker with a differant key then the first dream seeker closes or cannot connect to a game.. this would make multiplayers have to use more than one computer in order to play the same game.(but this cannot stop peaple from playing more then one game with the same key...)
I think just a short wait before newly regestered keys become available would do it.
Or a combination of that effect coupled with a client-side restriction on keys being made - wait 30 minutes between making your keys. Otherwise, someone could send in a request for around five keys, wait 20 minutes, then start disrupting the world, and 10 minutes later, have five new keys to continue his (or her, however unlikely) terrorism.
Most people only need one key anyway. Duplicate keys are for people sharing the same computer. I think you Dantom guys should make the key-creation process a little more under your control, so you can strip out a bunch of multi-account keys that are cheating the system (whenever you periodically sweep through the index).
So if you were to see
'cool_dude1'
and
'cool_dude2'
You'd know that cool_dude2 belongs to the first owner.
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In response to Spuzzum
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On 6/16/01 9:10 pm Spuzzum wrote:
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In response to Spuzzum
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On 6/16/01 10:46 pm Spuzzum wrote:
I agree with this sentiment (and have expressed it myself for sure!) -- except that developers do need multiple keys occasionally to test things. lol, i was testing my gun code for SpaceTug Reserection... and i got like 20 players to log on in less than 5 mins... spuzz i really think they want your space tug game to be hosted.. im sure youll get alot of players.. there all itching for more space tug... |
In response to jobe
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lol, i was testing my gun code for SpaceTug Reserection... and i got like 20 players to log on in less than 5 mins... spuzz i really think they want your space tug game to be hosted.. im sure youll get alot of players.. there all itching for more space tug... It's a surprise. =) |
In response to jobe
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i think a better (but alittle harder to code... idea would be to have onely one key loged on per computer.. like if someone opens another dream seeker with a differant key then the first dream seeker closes or cannot connect to a game.. this would make multiplayers have to use more than one computer in order to play the same game.(but this cannot stop peaple from playing more then one game with the same key...) But the issue that Ron brought up was that us developers sometimes have to test multiplayer on their own time. And the only way to do that is to have two Dream Seekers open. |
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Odd. I just did a quick test and yes, it did get unlisted. But I'm fairly certain that I've tried to unlist it by closing the Edit... window without checking the announce box, with checking the announce box, and having checked the announce box on and then off, and in all instances it remained listed. I'll test it more rigorously the next time I run a public test.